^
+ Follow GUNZ Tag
Array
(
    [results] => Array
        (
            [0] => Array
                (
                    [ArticleID] => 356326
                    [Title] => Get ready to Rakion!
                    [Summary] => 2004. The Year of the MMORPG. A year when every kid and his novena-praying grandmother knew the meaning of the words "mana," "NPC," and "top up." When no less than four MMORPGs laid claim over a sleep-deprived, crackers-and-cup noodles dieting, game-crazy nation. In the time it took a fifth-grader to blow his lunch money for a fifteen level spike in his character’s level, the MMORPG had become an indelible, immutable part of our pop culture lexicon, right up there with lunchtime variety shows and locally dubbed telenovelas.

[DatePublished] => 2006-09-04 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 725568 [AuthorName] => Zigs De Lara [SectionName] => Technology [SectionUrl] => technology [URL] => ) [1] => Array ( [ArticleID] => 329607 [Title] => Leveling the competition [Summary] => It began humbly enough, with a sprite-happy online role-playing game based on a Korean comic book by Myung Jing Lee. Broadly influenced by Norse mythology, the game featured archetypal sword-and-sorcery characters such as the Wizard, Knight and Rogue. Its graphics resembled elaborate dioramas populated by gingerbread cutouts of anime-ish characters, down to their lily pool eyes and cotton candy cheeks. The game was called Ragnarok, a reference to the Norse term for The Apocalypse or End of Days, and it couldn’t have been more misleading. [DatePublished] => 2006-04-03 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 1346413 [AuthorName] => Gutsy Sangco [SectionName] => Technology [SectionUrl] => technology [URL] => ) ) )
GUNZ
Array
(
    [results] => Array
        (
            [0] => Array
                (
                    [ArticleID] => 356326
                    [Title] => Get ready to Rakion!
                    [Summary] => 2004. The Year of the MMORPG. A year when every kid and his novena-praying grandmother knew the meaning of the words "mana," "NPC," and "top up." When no less than four MMORPGs laid claim over a sleep-deprived, crackers-and-cup noodles dieting, game-crazy nation. In the time it took a fifth-grader to blow his lunch money for a fifteen level spike in his character’s level, the MMORPG had become an indelible, immutable part of our pop culture lexicon, right up there with lunchtime variety shows and locally dubbed telenovelas.

[DatePublished] => 2006-09-04 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 725568 [AuthorName] => Zigs De Lara [SectionName] => Technology [SectionUrl] => technology [URL] => ) [1] => Array ( [ArticleID] => 329607 [Title] => Leveling the competition [Summary] => It began humbly enough, with a sprite-happy online role-playing game based on a Korean comic book by Myung Jing Lee. Broadly influenced by Norse mythology, the game featured archetypal sword-and-sorcery characters such as the Wizard, Knight and Rogue. Its graphics resembled elaborate dioramas populated by gingerbread cutouts of anime-ish characters, down to their lily pool eyes and cotton candy cheeks. The game was called Ragnarok, a reference to the Norse term for The Apocalypse or End of Days, and it couldn’t have been more misleading. [DatePublished] => 2006-04-03 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 1346413 [AuthorName] => Gutsy Sangco [SectionName] => Technology [SectionUrl] => technology [URL] => ) ) )
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