^
+ Follow GUNBOUND Tag
Array
(
    [results] => Array
        (
            [0] => Array
                (
                    [ArticleID] => 356326
                    [Title] => Get ready to Rakion!
                    [Summary] => 2004. The Year of the MMORPG. A year when every kid and his novena-praying grandmother knew the meaning of the words "mana," "NPC," and "top up." When no less than four MMORPGs laid claim over a sleep-deprived, crackers-and-cup noodles dieting, game-crazy nation. In the time it took a fifth-grader to blow his lunch money for a fifteen level spike in his character’s level, the MMORPG had become an indelible, immutable part of our pop culture lexicon, right up there with lunchtime variety shows and locally dubbed telenovelas.

[DatePublished] => 2006-09-04 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 725568 [AuthorName] => Zigs De Lara [SectionName] => Technology [SectionUrl] => technology [URL] => ) [1] => Array ( [ArticleID] => 342897 [Title] => The Chase begins [Summary] => Fighting games have been around almost as long as the console itself, dating back to the halcyon days of Street Fighter and Mortal Combat. But unlike role-playing games, championed by the likes of the Final Fantasy and Chrono Trigger titles going as far back as the 8-bit Nintendo Famicom, the transition from console to online game has not been a successful one.
[DatePublished] => 2006-06-20 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 1106363 [AuthorName] => Adam Marcon [SectionName] => Technology [SectionUrl] => technology [URL] => ) [2] => Array ( [ArticleID] => 297510 [Title] => The real winner in online gaming [Summary] => Internet cafes and the producers of massive multiplayer online role playing games (MMORPG) are the real winners in the battle for online gaming networks.

Internet cafes first became popular because of the disc-based games played by many players attached to the LAN (local area network) but when the excitement of such games–dominated by CounterStrike–wore thin, most of the Internet cafes almost collapsed were it not for Level Up’s Oz World, the very first to introduce MMORPG in the country.
[DatePublished] => 2005-09-19 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 1720791 [AuthorName] => Rose de la Cruz [SectionName] => Business As Usual [SectionUrl] => business-as-usual [URL] => ) ) )
GUNBOUND
Array
(
    [results] => Array
        (
            [0] => Array
                (
                    [ArticleID] => 356326
                    [Title] => Get ready to Rakion!
                    [Summary] => 2004. The Year of the MMORPG. A year when every kid and his novena-praying grandmother knew the meaning of the words "mana," "NPC," and "top up." When no less than four MMORPGs laid claim over a sleep-deprived, crackers-and-cup noodles dieting, game-crazy nation. In the time it took a fifth-grader to blow his lunch money for a fifteen level spike in his character’s level, the MMORPG had become an indelible, immutable part of our pop culture lexicon, right up there with lunchtime variety shows and locally dubbed telenovelas.

[DatePublished] => 2006-09-04 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 725568 [AuthorName] => Zigs De Lara [SectionName] => Technology [SectionUrl] => technology [URL] => ) [1] => Array ( [ArticleID] => 342897 [Title] => The Chase begins [Summary] => Fighting games have been around almost as long as the console itself, dating back to the halcyon days of Street Fighter and Mortal Combat. But unlike role-playing games, championed by the likes of the Final Fantasy and Chrono Trigger titles going as far back as the 8-bit Nintendo Famicom, the transition from console to online game has not been a successful one.
[DatePublished] => 2006-06-20 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 1106363 [AuthorName] => Adam Marcon [SectionName] => Technology [SectionUrl] => technology [URL] => ) [2] => Array ( [ArticleID] => 297510 [Title] => The real winner in online gaming [Summary] => Internet cafes and the producers of massive multiplayer online role playing games (MMORPG) are the real winners in the battle for online gaming networks.

Internet cafes first became popular because of the disc-based games played by many players attached to the LAN (local area network) but when the excitement of such games–dominated by CounterStrike–wore thin, most of the Internet cafes almost collapsed were it not for Level Up’s Oz World, the very first to introduce MMORPG in the country.
[DatePublished] => 2005-09-19 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 1720791 [AuthorName] => Rose de la Cruz [SectionName] => Business As Usual [SectionUrl] => business-as-usual [URL] => ) ) )
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